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	<title>something for the weekend &#187; digital games</title>
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	<link>http://www.benlight.org</link>
	<description>adhoc ramblings about digital media and everyday life</description>
	<lastBuildDate>Fri, 18 Jun 2010 17:13:15 +0000</lastBuildDate>
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		<title>Call for Participation and Programme: 3rd Digital Cultures Workshop: Navigating Multiplicity #digcult10</title>
		<link>http://www.benlight.org/2010/06/3rd-digital-cultures-workshop-navigating-multiplicity-digcult10-2/</link>
		<comments>http://www.benlight.org/2010/06/3rd-digital-cultures-workshop-navigating-multiplicity-digcult10-2/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 17:33:55 +0000</pubDate>
		<dc:creator>Ben Light</dc:creator>
				<category><![CDATA[#digcult10]]></category>
		<category><![CDATA[digital games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[digital culture]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[learning technology]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[sexuality]]></category>

		<guid isPermaLink="false">http://www.benlight.org/?p=302</guid>
		<description><![CDATA[1-2 July 2010 University of Salford, Greater Manchester, UK. Final Programme Here (PDF) Organizers Ben Light and Marie Griffiths &#8211; University of Salford Sian Lincoln &#8211; Liverpool John Moores University Steve Sawyer &#8211; Syracuse University Confirmed Speakers Professor Susanna Paasonen Helsinki Collegium for Advanced Studies &#8211; University of Helsinki Grabbing by the eyeballs: affective intensities [...]]]></description>
			<content:encoded><![CDATA[<p><strong>1-2 July 2010<br />
University of Salford, Greater Manchester, UK. <a href="http://www.benlight.org/wp-content/uploads/2010/06/digcult2010-call-for-participation.pdf"></a><a href="http://www.benlight.org/wp-content/uploads/2010/06/digcult2010-call-for-participation.pdf"></a><a href="http://www.benlight.org/wp-content/uploads/2010/06/digcult2010-call-for-participation.doc"></a><a href="http://www.benlight.org/wp-content/uploads/2010/06/digcult2010-call-for-participation-final.pdf"></a><a href="http://www.benlight.org/wp-content/uploads/2010/06/digcult2010finalversion2.pdf"></a><a href="http://www.benlight.org/wp-content/uploads/2010/06/digcult2010finalversion3.pdf">Final Programme Here (PDF)</a></strong></p>
<p><strong>Organizers<br />
<span style="font-weight: normal;">Ben Light and Marie Griffiths &#8211; University of Salford<br />
Sian Lincoln &#8211; Liverpool John Moores University<br />
Steve Sawyer &#8211; Syracuse University</span></strong></p>
<p><strong>Confirmed Speakers<br />
<span style="font-weight: normal;">Professor Susanna Paasonen<br />
Helsinki Collegium for Advanced Studies &#8211; University of Helsinki<br />
Grabbing by the eyeballs: affective intensities of online porn<br />
Dr Kylie Jarrett<br />
Centre for Media Studies – National University of Ireland Manooth<br />
Managing the multiples: understanding the power of google</span><br />
</strong></p>
<p>There is still negotiation regarding the novelty of Web 2.0 and social media.  Yet, whether these arrangements are ‘new’ or recombinants/re-presentations of extant things, it is very much the case that in many societies, those that would not have engaged with such arrangements in the past are, and that different sites of such arrangements are becoming easier to connect with each other.  Thus, we are increasingly faced with the issue of having to navigate multiple places across and connected with the Internet.  Unsurprisingly, those in commercial and other formal organizations are also making these connections too.  This year we hope the workshop will tackle issues associated with the multi-sited nature of digital culture.  However, as usual, we intend for the workshop to be multi-disciplinary in nature, broad in the approaches participants take and issues they cover. If your work is about any aspect of digital culture, this is the workshop for you! The following are thus only indicative of potential topics that could be raised:</p>
<ul>
<li>What kinds of sites/spaces are being connected and why?</li>
<li>How does identity feature in multi-sitedness?</li>
<li>How does multi-sitedness feature in our knowledge and experiences of gender, sexuality, race, ethnicity and disability?</li>
<li>What are the problems and benefits of convergence?</li>
<li>What role are mobile and ubiquitous computing technologies playing in multi-sitedness?</li>
<li>How are commercial and non-commercial artifacts, digital games/TV/Radio/newsprint for example, being situated within and across physical and virtual spaces?</li>
</ul>
<p>Following from the first workshop we continue to see this workshop having three purposes. First, we seek to give voice and structure to existing digital media, ICT and technology related research which may not readily sit within conventionally accepted areas. Second, we wish to draw in research on new forms of digital technology, ICT, computing, organizing and social interactions. Third, we want to continue discussions regarding potential futures for ICT related research, which combine research as related to the evolving forms and functions of organizations and the changing boundaries and relations between these organizations and their social milieus.</p>
<p><strong>Workshop Arrangements<br />
<span style="font-weight: normal;">The fee for presentation/attendance at the workshop is £80. This will cover refreshments and meals throughout the workshop and a dinner to be held on the evening of the 1 July.</span></strong></p>
<p>There is no fee for PhD students, however they still need to register for the workshop. PhD student registration includes refreshments during the workshop but excludes attendance at the workshop dinner (This is subject to a £25 fee, payable upon registration).</p>
<p>You can register for the workshop at: <a>https://shop.salford.ac.uk</a></p>
<p>The workshop is being held in association with the Innovation Bazaar details of which can be found here: http://www.isos.salford.ac.uk/innovation_bazaar.php</p>
<p><strong>Location of the workshop<br />
<span style="font-weight: normal;">The workshop will be held at <strong><a href="http://www.cube.org.uk/">CUBE</a></strong>.</span></strong></p>
<p>CUBE (Centre for the Urban Built Environment) is an architecture centre and a member of the Architecture Centre Network. Located in the city centre of Manchester on Portland Street, it occupies a 500m2 gallery and seminar space. The remit of CUBE is to create and promote understanding of the built environment through activities including exhibitions, events, debates, educational projects and publications.</p>
<p>If you experience any difficulties regarding the workshop arrangements, please do get in touch with Deborah Woodman: d.woodman@salford.ac.uk</p>
<p><strong> </strong></p>
<p><strong>Presentations Include: </strong></p>
<ul>
<li>Vicki Trowler &#8211; University of Cape Town &#8211; South Africa<br />
Political promiscuity and multi-modality</li>
<li>Phoebe Moore &#8211; University of Salford &#8211; UK<br />
Was it an internet election?</li>
<li>Helen Keegan and Frances Bell &#8211; University of Salford &#8211; UK<br />
Multiple spaces and discontinuities as transformative tools</li>
<li>Daniel Villar Onrubia &#8211; University of Oxford &#8211; UK<br />
Mobility &#8211; personal learning environments &#8211; and the use of space in higher education</li>
<li>Carolyn Downs &#8211; University of Salford &#8211; UK<br />
Growing up in a virtual world: girls &#8211; identity and facebook</li>
<li>David Kreps &#8211; University of Salford &#8211; UK<br />
Grindr: immoderation vs sin in the global virtual gay bar</li>
<li>Saeideh Hajinejad &#8211; Stockholm University &#8211; Sweden<br />
Gender representation of iranian youth on facebook profile pictures</li>
<li>Isis Amelie Hjorth &#8211; University of Oxford &#8211; UK<br />
Analysing distributed agency in collaborative open source film making: towards a theoretical framework suitable for multisited ethnographies on networked creators and cultures</li>
<li>Enas Al-Lozi and Anastasia Papazafeiropoulou &#8211; Brunel University &#8211; UK<br />
“And why would i participate?” a framework of value exchange and roles in digitally engaged communities</li>
<li>Rachel mclean &#8211; University of Bolton &#8211; David Wainwright &#8211; University of Northumbria and Jeff McCarthy &#8211; Manchester Metropolitan University<br />
Football social media:  playing the game &#8211; but where is the trust?</li>
<li>Chris Bull &#8211; Manchester Metropolitan University &#8211; UK<br />
Multiplicity &#8211; congruity and the development of e-gambling commerce in the uk</li>
<li>Nic Crowe &#8211; University of Brunel &#8211; UK<br />
&#8220;We die for the glory of the emperor&#8221;: young people and &#8216;playing&#8217; at war in on-line role playing games</li>
<li>Ben Light &#8211; University of Salford &#8211; UK<br />
Missing cultures across video games: queers &#8211; gaymers and the terms of their inclusion</li>
</ul>
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		<title>Last Post of the year: Facebook, SingStar and 2009</title>
		<link>http://www.benlight.org/2008/12/last-post-of-the-year-facebook-singstar-and-2009/</link>
		<comments>http://www.benlight.org/2008/12/last-post-of-the-year-facebook-singstar-and-2009/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 21:43:10 +0000</pubDate>
		<dc:creator>Ben Light</dc:creator>
				<category><![CDATA[social media]]></category>
		<category><![CDATA[digital games]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[power]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[singstar]]></category>
		<category><![CDATA[social networking]]></category>

		<guid isPermaLink="false">http://www.benlight.org/?p=188</guid>
		<description><![CDATA[Well, I am obviously a dreadful blogger&#8230;.  I keep getting distracted and forget to update it, then I forget that about the things I wanted to blog anyway&#8230;  A few things have happened recently that I wanted to jot down. 1) I was at www.icis2008.org early in December presenting our work on Facebook (see my [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I am obviously a dreadful blogger&#8230;.  I keep getting distracted and forget to update it, then I forget that about the things I wanted to blog anyway&#8230;  A few things have happened recently that I wanted to jot down.</p>
<p>1) I was at <a href="http://www.icis2008.org">www.icis2008.org</a> early in December presenting our work on Facebook (see my last post).  The work went down well (I think) we still have some more work to do on making the contribution stronger, but it&#8217;ll get there.  I&#8217;m particularly interested in looking at the power as related the morality of technology &#8211; how do non-human actors engage in the processes of the exercise of power with us?  Also, another interesting thing happened at ICIS, a few people asked about my work on <a href="http://www.gaydar.co.uk">www.gaydar.co.uk</a>, not only was this flattering, but it was satisfying given the age it has taken to get this work published!  Also, it was great that both men and women asked about the work as central to some of it are notions of masculinity and all too often this can be conflated with men, and men&#8217;s interests&#8230; So the fact that women gender researchers were interested in this was refreshing given the nature of the conference &#8211; (within information systems gender, I feel very much equates with Women in the main and I don&#8217;t think that&#8217;s very helpful).  Obviously it&#8217;s different in other fields where gender research takes place &#8211; I do acknowlege that.</p>
<p>2) This is as exciting as my life gets&#8230;. Finally, Sony have seen fit to release an update for the SingStar PS3 game which allows PS2 discs to be used within the PS3 game (although only on certain versions of the PS3 console which is strange).  As I&#8217;m researching this, it&#8217;s going to be interesting to see how this change is viewed by the players I am enaged with.  I know on various social networking sites and forums, the upgrade has been eagerly anticipated, it&#8217;ll be interesting to see how this plays out in practice.</p>
<p>Anyway, all the best for 2009 for those people that actually look at this &#8211; I&#8217;m hoping my cold shifts soon, so I feel a bit more refreshed before I go back to work on the 5th January&#8230;  I&#8217;m sure I&#8217;ll get through my new year party though&#8230; ;o)</p>
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		<title>Post AOIR Thoughts</title>
		<link>http://www.benlight.org/2008/10/post-aoir-thoughts/</link>
		<comments>http://www.benlight.org/2008/10/post-aoir-thoughts/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 12:31:16 +0000</pubDate>
		<dc:creator>Ben Light</dc:creator>
				<category><![CDATA[social media]]></category>
		<category><![CDATA[AOIR]]></category>
		<category><![CDATA[digital games]]></category>
		<category><![CDATA[drag queens]]></category>
		<category><![CDATA[flickr]]></category>
		<category><![CDATA[gambling]]></category>
		<category><![CDATA[gay]]></category>
		<category><![CDATA[homophobia]]></category>
		<category><![CDATA[lesbian]]></category>
		<category><![CDATA[lgbt]]></category>
		<category><![CDATA[porn]]></category>
		<category><![CDATA[risk]]></category>
		<category><![CDATA[the darkness]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.benlight.org/?p=132</guid>
		<description><![CDATA[I REALLY enjoyed AOIR.  I met some really interesting and friendly people and saw some interesting presentations.  The vice panel &#8211; aka &#8220;Inside and Outside AOIR&#8221; was so helpful for building up my understanding of the community as an AOIR virgin.  It was also interesting of itself with Terri Senft&#8217;s theorsation of risk (and later tales of [...]]]></description>
			<content:encoded><![CDATA[<p style="TEXT-ALIGN: justify">I REALLY enjoyed AOIR.  I met some really interesting and friendly people and saw some interesting presentations.  The vice panel &#8211; aka &#8220;Inside and Outside AOIR&#8221; was so helpful for building up my understanding of the community as an AOIR virgin.  It was also interesting of itself with <a href="http://www.terrisenft.net/" target="_blank">Terri Senft&#8217;s </a>theorsation of risk (and later tales of sports bras), <a href="http://www.translocal.net/susanna/" target="_blank">Susanna Paasonen&#8217;s</a> call for more porn research and <a href="http://www.personal.utulsa.edu/~holly-kruse/research.html" target="_blank">Holly Krusse&#8217;s</a> for increased gambling stuff.  I also liked <a href="http://www.staff.hum.ku.dk/hitch/" target="_blank">Charlie Breindahl&#8217;s</a> call for extendi<a href="http://www.benlight.org/wp-content/uploads/2008/10/singstar-anthems.jpg"><img class="size-full wp-image-133 alignright" title="singstar-anthems" src="http://www.benlight.org/wp-content/uploads/2008/10/singstar-anthems.jpg" alt="" width="225" height="342" /></a>ng the agenda on digital games research.  Indeed, given the content of Susanna and Holly&#8217;s talks, I&#8217;d like to see it extended in those directions too.  Games research, can be a little vanilla and MMORPG oriented.  Whilst I really like this work and real value in it, I reckon we need to do more work on other types of games (I would say that wouldn&#8217;t I!).  Doing some research on some more &#8216;mainstream&#8217; games such as those on the Wii platform I think could help further challenge the stereotypes around gamers (as geeks) and the discourses regarding addiction and violence (yawn).  But also, I think we need to look at some of the less well researched aspects of games.  Jenny Sunden&#8217;s queering of WoW study is a good example.  Indeed, I can think of loads of examples from my own experience, of areas which need further study. Like Jenny, I think there&#8217;s more to do regarding sexaulity and play.  Members of <a href="http://www.gaygamer.net" target="_blank">gaygamer.net</a> for example had discussions about how to make the Wii game, wario smooth moves work as a strip game&#8230; it was also hacked not too long ago (the rationale being homophobia).  Another example is SingStar Anthems &#8211; it may as well have been called SingStar Gay Anthems &#8211; see the packaging posted here.  Maybe I&#8217;m reading too much into things, but if you look closely at the non singers &#8211; are they admiring the performance or something else?  Maybe they&#8217;re cross-eyed bisexuals or straight trannies?  Or maybe they&#8217;re just enjoying each others company? If you can get hold of it, the intro video to the game on the disk is a sight to be seen &#8211; all feather boa&#8217;s, and if I remember rightly the odd drag queen thrown in for good measure!  Anyway, check out the <a href="http://uk.playstation.com/games-media/games/preview/item37005/SingStar-Anthems/" target="_blank">tracklisting</a>!  I rest my case&#8230;  </p>
<p>Anyway, pics of AOIR9 can be found on flickr &#8211; search IR9 and on Facebook&#8230;  I am looking forward to what conference dinner photos there may be soon &#8211; I am proud to say with the help of <a href="http://www.itu.dk/~tltaylor/" target="_blank">TL Taylor</a>, I introduced AOIR to the world of SingStar &#8211; and I think mine and TL&#8217;s rendition of the Darkness was a definate &#8216;accept with no changes&#8217; ;o)</p>
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		<item>
		<title>Here we go again!</title>
		<link>http://www.benlight.org/2008/10/run-up-to-aoir/</link>
		<comments>http://www.benlight.org/2008/10/run-up-to-aoir/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 13:30:39 +0000</pubDate>
		<dc:creator>Ben Light</dc:creator>
				<category><![CDATA[digital games]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[access]]></category>
		<category><![CDATA[AOIR]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[singstar]]></category>

		<guid isPermaLink="false">http://www.benlight.org/?p=114</guid>
		<description><![CDATA[Well, as usual, I&#8217;m running late with my preparations for a conference &#8211; I leave for the AOIR meeting in Copenhagen tomorrow.  Not since I was a research fellow over 12 years ago have I been able to plan my trip properly!  I have however made a point this time of printing off the programme [...]]]></description>
			<content:encoded><![CDATA[<p>Well, as usual, I&#8217;m running late with my preparations for a conference &#8211; I leave for the <a href="http://aoir.org/?page_id=4">AOIR meeting</a> in Copenhagen tomorrow.  Not since I was a research fellow over 12 years ago have I been able to plan my trip properly!  I have however made a point this time of printing off the programme as it looks really interesting &#8211; in fact it&#8217;s one of the most interesting programme&#8217;s I&#8217;ve seen in a long time and I&#8217;m really looking forward to presenting our work on <a href="http://www.singstargame.com">SingStar</a>.  Who would have thought that I&#8217;d end up presenting in the Music stream! As I&#8217;ve mentioned before, I am doing some work with Elaine Ferneley and Gordon Fletcher regarding how the move from the PS2 to PS3 platform has reconfigured the gamer&#8217;s experiences (or not) and the experiences of those who gamers interact with beyond the game. Here&#8217;s the title and abstract&#8230; </p>
<blockquote><p><em><em><strong>Acc</strong><strong>ess All Areas? The Evolution of SingStar from the PS2 to PS3 Platform  - <em><span style="font-weight: normal;">Despite many challenges to technological determinism it is fair to say that technological development is often still presented to, and by, those in organisations and society as inevitably good.  The internet is positioned as affording access to a range of information and services that can qualitatively improve our every day lives.  Whilst this clearly can be acknowledged as the case, we also know that the internet can raise difficulties and even disadvantages.  Understanding this interconnected complex domain of sociotechnical experience precludes broad generalizations and requires recognition of the nuances that surround specific sets of sociotechnical assemblages.  By drawing upon Dutton’s (2005) reconfiguration of access arguments we investigate the use of digital games within recreational environments. The ideas in this paper are based upon two intersecting ethnographies and a qualitative non-participant field study of the console based game, SingStar. Through this approach we demonstrate that the sociotechnical choices associated with different versions of the game have constructed a reconfiguration of access to SingStar that critiques the automatic association of new versions of technology with improvement and examines the ways in which non-use and, in effect, non-access could similarly alter and even extend a game play experience. More broadly, studying the evolution of what was, in effect, a ‘stand alone’ digital game to a network enabled version demonstrates how a move to becoming an internet based platform may restrict rather than enable access.  Utilising an entertainment oriented activity and technology to examine the issues that underlie Dutton’s rubric of ‘access’ also permits intersecting consideration of the respective roles that developer, user, non-user and technology have in the mediation of social experience.</span></em></strong></em></em></p></blockquote>
<p>You can find a copy of the paper here (<a href="http://www.benlight.org/wp-content/uploads/2008/10/aoirv7.doc">aoirv7</a> <a href="http://www.benlight.org/wp-content/uploads/2008/09/pdficon.gif"><img class="alignnone size-medium wp-image-90" title="pdficon" src="http://www.benlight.org/wp-content/uploads/2008/09/pdficon.gif" alt="" width="16" height="16" /></a>)- admittedly we need to work on it some more. Comments welcome!</p>
<p>Meanwhile, I need to get home, get packed and go for a guitar lesson&#8230;.</p>
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		<item>
		<title>Wiimote whiteboard</title>
		<link>http://www.benlight.org/2008/09/wiimote-whiteboard/</link>
		<comments>http://www.benlight.org/2008/09/wiimote-whiteboard/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 23:16:23 +0000</pubDate>
		<dc:creator>Ben Light</dc:creator>
				<category><![CDATA[digital games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[innofusion]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.benlight.org/?p=71</guid>
		<description><![CDATA[This is a really good example of going beyond what the designer orginally intended! watch?v=5s5EvhHy7eQ" /> www.youtube.com/watch?v=5s5EvhHy7eQ]]></description>
			<content:encoded><![CDATA[<p>This is a really good example of going beyond what the designer orginally intended!</p>
<p style="text-align: center;"><a href="<span class="youtube">
<object type="application/x-shockwave-flash" width="425" height="355" data="http://www.youtube.com/v/5s5EvhHy7eQ&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1">watch?v=5s5EvhHy7eQ">
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</span><p><a href="http://www.youtube.com/watch?v=5s5EvhHy7eQ">www.youtube.com/watch?v=5s5EvhHy7eQ</a></p></a></p>
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